LOTLW Devblog #39: Quality of life
Hey all!~ For over a month now, I have been very busy doing internal testing and fixing the game's most glaring issues! In this entry, I'll share favourite of the changes I made to the game.
Glaring issue #1: Game's too hard!
The game's original difficulty mode is balanced around my, a developer's, personal tastes.
That means for many people, it will be a tough experience, to put it lightly.
And so I set out to remedy this by introducing 'Origins' or a fancy way to describe difficulty modes.
There are three 'Origins':
Void's Chosen:
Intended for people who want an undemanding experience, with interest mainly in the story
Void's Chosen perks will ensure a smoother progress through tougher quest challenges
+50% damage, accuracy, health, and aura!
+3600 guldens upon completion of the first quest.
10 > 15 talent points
Vastly reduced item insurance cost < work in progress feature >
Start with three healing ointments.
Start with higher power items
Ordinary Drifter:
No surprises here!
Start with 100 health and aura
Unmodified stats
The mode everyone who ever played LOTLW is familiar with! Recession Kid:
Ordinary Drifters got it too easy? Prove to them you're tough as nails to survive during a recession
Start with reduced aura, meaning it's tougher to get around
Get shoddy weapons and only a few coins at the start
Gain only 50% > 25% of the item's value when selling an item
Start with only 5 talent points
Glaring issue #2: No tougher combat challenges!
Combat is good and fun, however, the game has lacked boss fights to encourage and reward players for being proficient in it. And so I turned a bunch of enemies encountered into boss fights!
Comes with good rewards and a fancy UI box as well!
Glaring issue #3: Too much loot!
Gameplay kept being interrupted by a need to either drop valuables or return to the talkstone chest/merchants to cash in the findings. The inventory simply isn't big enough for the amount of loot some of the areas contain. The solution is a spell that remotely opens a talkstone chest!
Glaring issue #4: Bows and staves suck!
< SUCKS LESS AT LEAST >
Glaring issue #5: Combat audio is kind of weak!
< FIXED >
Glaring issue #6: It's difficult to start multiplayer
< WORK IN PROGRESS >
Now, upon starting the game, the players are prompted to set up their controls and desired modes. Much better, though a lot remains to be done in this regard.
And more work-in-progress: Coming soon!
Manual
Hotkeys for quick heal/swap/spell/etc.
< PRESS H FOR QUICK HEAL, PRESS L TO SWAP LOADOUT, that sort of thing >
Economy update
< New powerful items and services to deal with the overflow of guldens high-level players have >
Inventory Rework
< Drag 'N Drop items, sort, quick-stack, quick-deposit, quick-retrieve >
Talkstone Chest 2.0
< More and larger tabs! >
Alchemy Recipe Book
2x Zoom
Side Quests
Classes 2.0
Unique Items
More Capes
...
Thanks for reading!
Get Light of the Locked World
Light of the Locked World
A fantasy RPG about a young world
Status | In development |
Author | Phoebii |
Genre | Role Playing |
Tags | 2D, Fantasy, Local multiplayer, PvP, Real-Time |
More posts
- LOTLW Devblog #38: A quick update40 days ago
- LOTLW Devblog #37: Towards the finaleJan 04, 2025
- Demo update: Version 0.7.0 - And development updateNov 07, 2024
- New promotional artwork!Aug 14, 2024
- Demo update! Version 0.6.7: Balance changes and new audioAug 03, 2024
- LOTLW Devblog #36: The StrongholdJul 15, 2024
- LOTLW Devblog #35: Spellscarred DesertMar 11, 2024
- The development resumes!Dec 09, 2023
- Demo update! Version 0.6.0: Small changesMay 14, 2021
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