LOTLW Devblog #39: Quality of life


Hey all!~ For over a month now, I have been very busy doing internal testing and fixing the game's most glaring issues! In this entry, I'll share favourite of the changes I made to the game.

Glaring issue #1: Game's too hard!

The game's original difficulty mode is balanced around my, a developer's, personal tastes.

That means for many people, it will be a tough experience, to put it lightly.

And so I set out to remedy this by introducing 'Origins' or a fancy way to describe difficulty modes.

There are three 'Origins': Void's Chosen:

Intended for people who want an undemanding experience, with interest mainly in the story

Void's Chosen perks will ensure a smoother progress through tougher quest challenges

+50% damage, accuracy, health, and aura!

+3600 guldens upon completion of the first quest.

10 > 15 talent points

Vastly reduced item insurance cost < work in progress feature >

Start with three healing ointments.

Start with higher power items

Ordinary Drifter:

No surprises here!

Start with 100 health and aura

Unmodified stats

The mode everyone who ever played LOTLW is familiar with! Recession Kid:

Ordinary Drifters got it too easy? Prove to them you're tough as nails to survive during a recession

Start with reduced aura, meaning it's tougher to get around

Get shoddy weapons and only a few coins at the start

Gain only 50% > 25% of the item's value when selling an item

Start with only 5 talent points

Glaring issue #2: No tougher combat challenges!

Combat is good and fun, however, the game has lacked boss fights to encourage and reward players for being proficient in it. And so I turned a bunch of enemies encountered into boss fights!

Comes with good rewards and a fancy UI box as well!

Glaring issue #3: Too much loot!

Gameplay kept being interrupted by a need to either drop valuables or return to the talkstone chest/merchants to cash in the findings. The inventory simply isn't big enough for the amount of loot some of the areas contain. The solution is a spell that remotely opens a talkstone chest!

Glaring issue #4: Bows and staves suck!

< SUCKS LESS AT LEAST >

Glaring issue #5: Combat audio is kind of weak!

< FIXED >

Glaring issue #6: It's difficult to start multiplayer

< WORK IN PROGRESS >

Now, upon starting the game, the players are prompted to set up their controls and desired modes. Much better, though a lot remains to be done in this regard.

And more work-in-progress: Coming soon!

Manual


Hotkeys for quick heal/swap/spell/etc.

< PRESS H FOR QUICK HEAL, PRESS L TO SWAP LOADOUT, that sort of thing >

Economy update

< New powerful items and services to deal with the overflow of guldens high-level players have >

Inventory Rework

< Drag 'N Drop items, sort, quick-stack, quick-deposit, quick-retrieve >

Talkstone Chest 2.0

< More and larger tabs! >

Alchemy Recipe Book

2x Zoom

Side Quests

Classes 2.0

Unique Items

More Capes
...

Thanks for reading!

Get Light of the Locked World

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