Demo update! Version 0.2.0: New combat and trading
Light of the Locked World » Devlog
This update adds abilities and trading system: Now it's possible to buy and sell items.
New combat
Learn new abilities and unleash them upon your enemies!
For the combat testing purposes, iron swords and ability instructions can be found in the spawn point, so grab them, get right to the new combat, and tell me what you think!
Trading
No longer rely on enemy drops to equip and heal!
Head to Locul emporium and see what the merchants there have to offer.
Other changes
- Powers UI: A page to check learned abilities and cast learned spells.
- First non-combat spell: Resurrection Gate. It teleports to resurrection point.
- Value 2.0: Rebalanced item prices and gold rewards.
- Critical hits 2.0: Critical hits now always deal more damage than normal hits.
- Improved and expanded enemy AI.
- Improved HUD and health bars.
- Improved collision checks: Fixed many problems with interacting through solid objects.
- Improved engine overall: Many new systems and scripts that will help me further develop the game.
- Added new sound effects.
What's next
- Trading part 2: Bartering, player to player trading.
- Crafting.
- Key remapping.
- Map.
- Achievements and trackers.
- Save system.
Have fun!
Files
Light of the Locked World 0.2.0.zip 12 MB
Dec 19, 2019
Get Light of the Locked World
Light of the Locked World
A fantasy RPG about a young world
Status | In development |
Author | Phoebii |
Genre | Role Playing |
Tags | 2D, Fantasy, Local multiplayer, PvP, Real-Time |
More posts
- Demo update: Version 0.7.0 - And development update7 days ago
- New promotional artwork!92 days ago
- Demo update! Version 0.6.7: Balance changes and new audioAug 03, 2024
- LOTLW Devblog #36: The StrongholdJul 15, 2024
- LOTLW Devblog #35: Spellscarred DesertMar 11, 2024
- The development resumes!Dec 09, 2023
- Demo update! Version 0.6.0: Small changesMay 14, 2021
- LOTLW Devblog #34: Adventurer classApr 18, 2021
- LOTLW Devblog #33: Western settlementsApr 04, 2021
- LOTLW Devblog #32: The WestMar 13, 2021
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