LOTLW Blog #1: The journey so far
Welcome to the first LOTLW development blog entry!
Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.
I have started working on it in 2018 October and serious development began in 2019 March, when I released the last content update for my other game.
Here are other important moments:
January 2019
In January I have defined LOTLW's artstyle and implemented pathfinding.
February 2019
During this month I have added inventory systems and written the foundation for the game's story.
April 2019
This month was all about character graphics - I have implemented animation and equipment sprite systems, made walking and attack animations.
I have also added the wind system, which was a huge success - the game feels a lot more alive with plants, flags, and capes moving in the wind.
May 2019
May was epic! During it I was working on combat - now it finally resembles what it will be like at the end of development.
I also implemented basic faction systems. Factions will be very important to the game - player actions will determine how NPCs react to them.
The Present
My current goal is to release the pre-alpha demo in June.
There's still a lot to do - finish Moonrise Desert area, add HUD, rework interface and world chunking systems, make the game more player-friendly, add a way to customize keybindings, and so on.
So, yeah, I am not very optimistic about releasing the demo this month.
Whatever happens, I'll keep you all updated =]
If there's something specific you want me to write about in the next entry - Story? Combat? First area? Faction system? - let me know in the comments.
Until next time!
Get Light of the Locked World
Light of the Locked World
A fantasy RPG about a young world
Status | In development |
Author | Phoebii |
Genre | Role Playing |
Tags | 2D, Fantasy, Local multiplayer, PvP, Real-Time |
More posts
- Demo update: Version 0.7.0 - And development update46 days ago
- New promotional artwork!Aug 14, 2024
- Demo update! Version 0.6.7: Balance changes and new audioAug 03, 2024
- LOTLW Devblog #36: The StrongholdJul 15, 2024
- LOTLW Devblog #35: Spellscarred DesertMar 11, 2024
- The development resumes!Dec 09, 2023
- Demo update! Version 0.6.0: Small changesMay 14, 2021
- LOTLW Devblog #34: Adventurer classApr 18, 2021
- LOTLW Devblog #33: Western settlementsApr 04, 2021
- LOTLW Devblog #32: The WestMar 13, 2021
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